Category:Climates

Climates are the various game locations you can play in while playing Tycoon Mode, Corporation Mode or Public Utility Mode.

The climates are as follows...

USA

The United States are low in renewable energy and their fuel reserves drop continually throughout the game. Start making money quick, because at a certain point you WILL have to import.

Roads: Lots

Rails: Lots

Sea: Lots

River/Lake: Lots

Customers: Lots

Population: Lots

Oil: Little

Coal: Lots

Natural Gas: Average

Uranium: None

Sunlight: Variable

Wind: Variable

Hydroelectric: Variable

Canada

Canada is rich in resources and renewable energy, but with a much lower population than the USA, which means less customers. You'll have to export some of your electricity and fuel to turn a profit.

Roads: Average

Rails: Average

Sea: Lots

River/Lake: Average

Customers: Average

Population: Average

Oil: Lots

Coal: Lots

Natural Gas: Lots

Uranium: Lots

Sunlight: Variable

Wind: Variable

Hydroelectric: Variable

United Kingdom

The UK has lots of coal, plenty of wind, but almost no oil, solar or hydroelectric.

Roads: Lots

Rails: Lots

Sea: Lots

River/Lake: Lots

Customers: Lots

Population: Lots

Oil: Average

Coal: Lots

Natural Gas: Average

Uranium: Little

Sunlight: Variable

Wind: Variable

Hydroelectric: Variable

Africa

Probably the hardest climate to play on, Africa has lots of resources, but few customers who can afford the service. Slumhouses and village huts are common buildings in this climate, and they accept no electricity. As for getting those resources...

Roads: Little

Rails: Little

Sea: Average

River/Lake: None

Customers: Little

Population: Lots

Oil: Lots

Coal: Average

Natural Gas: ???

Uranium: Little

Sunlight: Reliable

Wind: Variable

Hydroelectric: Reliable

Japan

A challenging test of your abilities, Japan has lots of customers and freight routes. Too much, in fact.

Roads: Lots

Rails: Lots

Sea: Lots

River/Lake: Little

Customers: Lots

Population: Lots

Oil: None

Coal: Little

Natural Gas: ???

Uranium: None

Sunlight: Variable

Wind: Variable

Hydroelectric: Reliable

Additional Concepts
Antarctica

Start Date 2050 (post-Climate Change?)

Antarctica, freed from the ice by effects unknown or unconfirmed to early 21st century mankind, is now ripe for the taking. But should it? Exploit the fuel at the Earth's expense, or make Antarctica a paradigm in ecologically friendly energy. The choice is yours.

Roads: None

Rails: None

Sea: Lots

River/Lake: Average

Customers: Average

Population: Average

Oil: Lots

Coal: Lots

Natural Gas: Lots

Uranium: Lots

Sunlight: Unreliable

Wind: Variable

Hydroelectric: Unreliable

Luna

Start Date 2100

A moon colony! But it's not so easy to make it science fact. There is no fuel, no uranium and no wind or water. You'll have to rely entirely on solar energy to succeed here.

Roads: None

Rails: None

Sea: None

River/Lake: None

Customers: Average

Population: Average

Oil: None

Coal: None

Natural Gas: None

Uranium: None

Sunlight: Reliable

Wind: None

Hydroelectric: None